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__NOTOC__
{{Infobox Job
<center>
|jobBase=Swordman
{| style="text-align: left; width:90%;"
|jobType=2-1
|
|jobLevel = 50
{| class="wikitable" style="float:right; width: 260px; margin-left: 10px;"
|Race=[[Human]]
|
|changesAt=[[Prontera]] Chivalry
{| style="width: 100%;"
|skills=10
! colspan="2"; style="background: #A4A7EC; text-align: center";|Swordy
|skillPoints=76
|- style="vertical-align:bottom;"
|questSkills=1
| colspan="2";  style="text-align: center; background: #FFFFFF;"| [[Datei:Swordy_01b.jpg]]
|Skills from Soul Link=1
|str=8
|agi=2
|vit=10
|int=0
|dex=6
|luk=4}}
 
 
== Overview ==
 
[[Image: Knight.jpg|thumb]]
 
The Knight class is the primary second job for the [[Swordman]] class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the [[Swordman|Swordman's]] swords. They are also allowed to acquire powerful [[AoE]] skills like the famed [[Bowling Bash]] and the [[Spear|spear]] exclusive skill, [[Brandish Spear]].
 
== Job Change Guide ==
 
''See [[Knight Job Change Guide]] for detailed information.''
 
Changing into a Knight from a [[Swordman]] requires the player to complete a number of tasks:
* Item collection
* A written test
* Battle test
* Word association quiz
* A test of self control
* Personality quiz
 
After completing these tests, the player will be transformed into a Knight. All this takes place inside the [[Prontera]] Chivalry ([[Prontera]] xx, yy).
 
==Builds==
 
===Hybrid===
*STR: 70-90
*AGI: 60-90
*VIT: 60-90
*INT: 1
*DEX: 40-60
*LUK: 1-20
 
Weapon: [[Spear]]s, [[One Handed Sword]]s, or [[Two Handed Sword]]s
 
These knights try to get the best of both realms. By having a good chemistry of [[AGI]] and [[VIT]] depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.
 
Every Knight should have medium to medium high VIT for surviving against mobs (flee is reduced once more than one monster attacks the player). However, even for pure VIT / AoE builds, AGI is also helpful for less delay between each [[Bowling Bash]] cast.
 
===SVD===
*STR: 70-90
*AGI: 1-40
*VIT: 80-99
*INT: 1-30
*DEX: 40-60
*LUK: 1-20
 
Weapon: [[Spear]]s, [[One Handed Sword]]s, or [[Two Handed Sword]]s
 
SVD Knights ([[STR]]/[[VIT]]/[[DEX]]) are a classic, effective Knight build that is still one of the most useful builds. An SVD Knight is great for AoE leveling with [[Bowling Bash]] or [[Brandish Spear]] (Spear weapon only). In single target situations, the SVD Knight is especially effective on [[Large]] sized monsters utilizing [[Pierce]].
 
[[INT]] is a variable stat, and generally Knights do not rely on SP regen and instead use Equipment or Cards that can leech SP back, like Earth Deleter Card. [[AGI]] is not for defense when being attacked by multiple monsters (due to the [[FLEE]] penalty) and its main purpose is to use [[Bowling Bash]] or [[Pierce]] at a faster rate because of the [[ASPD]].
 
===AGI Two-Hand Sword===
*STR: 70-90
*AGI: 80-99
*VIT: 40+
*INT: 1
*DEX: 40-60
*LUK: 1-20
 
Weapons: [[Element]]al [[Two Handed Sword]]s or [[Card]]ed [[Two Handed Sword]]s
 
[[AGI]] Knights is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters with [[Twohand Quicken]], which increases [[ASPD]] by 30%. When faced with multiple foes, they still have the option of using [[Bowling Bash]].
 
== Tactics ==
 
=== Recovering HP or Healing Items ===
 
When mobbing or tanking groups of monsters, especially for [[AoE]] leveling, [[Healing Items]] WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max [[Discount]]).
 
{{Item List |id=579 |item=Fresh Fish |simple=yes}}
 
For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: [[Healing Items]].
 
== Equipment ==
 
=== Eden Group Equipments Quests ===
 
:''Main article: [[Eden Group Equipments Quests]]''
 
Eden Group Equipment is free and a great place to start for gear to use. The Spear is a good weapon and generally a good choice for a Knight and their future classes' use, but some may opt for the Two Handed Sword for cheaper single target leveling with [[Two Hand Quicken]].
 
=== General Equipment Recommendations ===
 
:''Main article: [[Equipment]]''
 
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
=== Third Class Compatible Equipment ===
 
:''Main article: [[Rune_Knight#Equipment|Rune Knight Equipment]]''
 
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
 
=== Weapons ===
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
==Class Data==
===Skills===
:''See [[Swordsman#Skills|Swordman]] Skills for first class skills.''
:''See [[Skills#Skill_Reset|Skill Reset]] for information about free skill resets.''
{| class="wikitablec sortable"
|-
! Skill !! Description !! Levels !! Type
|-  
| {{Skill List|skill=Bowling Bash}}
|| Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. || 10
|style="background:#ffcccc"| Offensive
|-
|-
| style="width: 125px;"| '''Basis Job:''' || [[Novice]]
| {{Skill List|skill=Brandish Spear}}
|| Swings the equipped spear forward to a single target to inflict ranged [[ATK|physical damage]] to all enemies in front of the user. || 10
|style="background:#ffcccc"| Offensive
|-
|-
| '''Job Typ:''' || 1. Klasse
| {{Skill List|skill=Cavalier Mastery}}
|| At maximum level removes the 50% [[ASPD]] penalty when riding a [[Peco Peco Ride|PecoPeco]]. || 5
|style="background:#cccccc"| Passive
|-
|-
| '''max. Job Level:''' || 50
| {{Skill List|skill=Counter Attack}}
|| Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. || 5
|style="background:#ccffcc"| Active
|-
|-
| '''Jobwechsel in:''' || Izlude
| {{Skill List|skill=Peco Peco Ride}}
|| Enables [[Knight]]s or [[Crusader]]s to ride a Peco Peco.|| 1
|style="background:#cccccc"| Passive
|-
|-
! colspan="2"; style="background: #C3C4F3; text-align: center";|Job Bonus
| {{Skill List|skill=Pierce}}
|| Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. || 10
|style="background:#ffcccc"| Offensive
|-
|-
| colspan="2";|
| {{Skill List|skill=Spear Boomerang}}
{| style="align: center; width: 100%;"
|| Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). || 5
|-
|style="background:#ffcccc"| Offensive
| '''STR''' || '''AGI''' || '''VIT''' || '''INT''' || '''DEX''' || '''LUK'''
|-
|-
| +7 || +2 || +4 || +0 || +3 || +2
| {{Skill List|skill=Spear Mastery}}
|| Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. || 10
|style="background:#cccccc"| Passive
|-
|-
|}
| {{Skill List|skill=Spear Stab}}
|| Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.  || 10
|style="background:#ffcccc"| Offensive
|-
|-
| {{Skill List|skill=Twohand Quicken}}
|| Temporarily increases [[ASPD|attack speed]], [[Stats#CRIT|critical hit rate]] and [[HIT|hit rate]] with '''[[Two Handed Sword]]''' class [[weapons]]. || 10
|style="background:#ccffff"| Supportive
|}
|}
===Quest Skills===
{| class="wikitablec"
|-
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
|-
| {{Skill List|skill=Charge Attack}}
|| Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. || 1
|style="background:#ffcccc"| Offensive || 40 || [[Knight_Skill_Quest#Charge_Attack_Quest|Charge Attack Quest]]
|}
|}
<h2>Allgemeines</h2>


Schwertkämpfer sind willensstarke Kämpfer die mit Schwert und Schild führen wollen. Obwohl hartnäckig wie die Wellen des Meeres, sind Schwertkämpfer in der Lage ihre starken Angriffsfähigkeiten zu nutzen, um die Gezeiten des Schlachtfeldes zu beeinflussen. Aufgewachsen in Prontera und der nahe gelegenen Stadt Izlude, haben sie gelernt das die beste Verteidigung ein guter Angriff ist.<br>
===Soul Link===
''[[Knight Spirit]] enables use of''


Schwertkämpfer neigen dazu hohe ATK von Schwertern zu haben und ihre Fähigkeiten erhöhen den Schaden dieser Waffen. Sie können schwere Rüstungen und Schilde tragen um ihren DEF und ihren hohen HP-Pool durch Fähigkeiten und HP-Bonus zu verstärken, die beim Tanken von Mobs erheblich helfen.
{| class="wikitablec"
<br>
|-
<h2>Jobwechsel</h2>
! Skill !! Description !! Levels !! Type
Sobald du Joblevel 10 erreicht hast, geh nach Izlude in die Schwertkämpfergilde auf der Westseite der Stadt. (Izlude 52, 137).
|-  
Sprich mit dem Schwertkämpfer-NPC im mittleren Raum hinter dem Schreibtisch. Nach Erledigung einer Jobwechsel-Quest berfördert er dich zum Swordy und belohnt dich mit einem Novice Falchion [3].
| {{Skill List|skill=One-Hand Quicken}}
<br>
|| Temporarily increase ASPD by 30% when wielding One-Handed Swords. || 1
<h2>Builds</h2>
|style="background:#ccffff"| Supportive
<h3>Magnum Break Mobber</h3>
|}
;Spielweise
Dieser Build erfordert, dass du herumläufst, Mobs von Monstern sammelst und sie dann alle mit Magnum Break tötest. Möglicherweise musst du Provoke verwenden, um Monster zu dir zu locken. Verwende Ausrüstung, die Deinen DEF-, HP- und SP-Pool erhöht. Nutze HP- und SP-Tränke für die Überlebensfähigkeit. Die Zusammenarbeit mit einem Akolythen für Heilungen kann dazu beitragen die Verwendung von HP Tränken deutlich zu reduzieren.
<br>
;Verteilung der Statuspunkte
Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau. Wenn Du feststellst das du Monster verlierst, füge mehr DEX hinzu, um deine Trefferquote (HIT) zu erhöhen.<br>
So könnte die Statuspunkteverteilung mit Baselevel 40 aussehen:
* STR.: 40
* AGI: 1
* VIT: 30
* INT: 16
* DEX: 20
* LUK: 1
 
<h3>Basher</h3>
;Spielweise
Dieser Build konzentriert sich darauf, Monster nacheinander mit 1-2 Treffern von Bash zu töten. Ideale Monster zum Töten für diesen Build sind passive Monster wie Willow oder Bigfoot.
<br>
;Verteilung der Statuspunkte
Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau.<br>
So könnte die Statuspunkteverteilung mit Baselevel 40 aussehen:
* STR.: 54
* AGI: 1
* VIT: 1
* INT: 16
* DEX: 20
* LUK: 1
 
<h2>Statuswert Beschreibung</h2>
Es ist wichtig zu verstehen wie sich die Statuswerte auf Deinen Charakter auswirken.<br>
Hier eine Zusammenfassung:
 
*STR - erhöht den ATK von Nahkampfwaffen, erhöht das Gewichtslimit und erhöht leicht den ATK von "Fernkampfwaffen".
*AGI - erhöht Flucht, ASPD und bietet Widerstand gegen Blutungen und Schlafstatuseffekte.
*VIT - erhöht die maximale HP, die Wirksamkeit von Heiltränken und die Resistenz gegen Strahlen-, Gift-, tödliche Gift-, Verbrennungs- und Gefrierstatuseffekte.
*INT - erhöht MATK, Max SP, SP Recovery und Wirksamkeit von SP-Tränken, verringert die variable Cast Time (Zauberzeit), bietet Widerstand gegen Blind-, Stille- und Chaos-Statuseffekte.
*DEX - verringert die variable Cast Time (Zauberzeit), erhöht HIT, MATK, ATK von "Fernkampfwaffen" und erhöht leicht ATK von "Nahkampfwaffen".
*LUK - erhöht ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Tränke Creation, Kochen und bietet Widerstand gegen Blind, Fluch, Eingefroren, Gift, Stille, Schlaf, Steinfluch und Stun.


<h2>Skills</h2>
===Job Bonuses===
''Die Fähigkeiten können jederzeit zurückgesetzt werden. Um dies zu tun, gehe zum '''Reset Girl'''.''<br>


{| class="wikitable sortable"; style="width:100%;"
The Levels in which one receives a certain bonus
|-
{|class="wikitable"
! style="width:200px;"| Skill !! Beschreibung !!style="width:75px;"| Level !!style="width:70px;"| Typ
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
| [[File:Bash.png|Bash]]&nbsp; Bash
|| Trifft ein einzelnes Ziel, um ATK ×130 ~ 400% Schaden mit einer zusätzlichen Genauigkeit von 5 ~ 50% zuzufügen. ||style="text-align: center;"| 10
|style="background:#FFA3A3; text-align: center;"| Offensiv
|-
|-
| [[File:Magnum_Break.png|Magnum Break]]&nbsp; Magnum Break
!STR
|| Wirft Feinde um 2 Zellen zurück und fügt ATK ×120 ~ 300% Feuerschaden in einem 5x5-Bereich um den Anwender herum mit 10 ~ 100% zusätzlicher Genauigkeit zu. ||style="text-align: center;"| 10
|4||10||15||21||27||33||46||47||&nbsp;||&nbsp;
|style="background:#FFA3A3; text-align: center;"| Offensiv
|-
|-
| [[File:Sword_Mastery.png|Sword Mastery]]&nbsp; Sword Mastery
!AGI
|| Erhöht ATK um 4 ~ 40 mit Schwertern und Dolchen. ||style="text-align: center;"| 10
|13||38||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|style="background:#DDDEFF; text-align: center;"| Passiv
|-
|-
| [[File:Two-Handed_Sword_Mastery.png|Two-Handed Sword Mastery]]&nbsp; Two-Handed Sword Mastery
!VIT
|| Erhöht ATK um 4 ~ 40 mit zweihändigen Schwertern. ||style="text-align: center;"| 10
|1||3||8||12||17||18||23||29||36||43 
|style="background:#DDDEFF; text-align: center;"| Passiv
|-
|-
| [[File:Increase_HP_Recovery.png|Increase HP Recovery]]&nbsp; Increase HP Recovery
!INT
|| Erhöht die HP Recovery, während Du sehst und die Effizienz von Heilgegenständen (HP) sowie Aid Potion vom Alchemisten um 10 ~ 100%. ||style="text-align: center;"| 10
|&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|style="background:#DDDEFF; text-align: center;"| Passiv
|-
| [[File:Endure.png|Endure]]&nbsp; Endure
|| Widersteht Angriffen für bis zu 7 Treffer und für 10 ~ 37 Sekunden. Erhöht auch MDEF um 1 ~ 10, wenn aktiv. ||style="text-align: center;"| 10
|style="background:#70F4CA; text-align: center;"| Activ
|-
|-
| [[File:Provoke.png|Provoke]]&nbsp; Provoke
!DEX
|| Erhöht die ATK des Ziels um 5~32% und senkt die eigene DEF um 10~55% mit einer Erfolgschance von 53~80%. ||style="text-align: center;"| 10
|5||20||31||40||48||49||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|style="background:#70F4CA; text-align: center;"| Activ
|-
|-
!LUK
|5||20||28||37||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|}
|}


'''Quest Skills'''
=== ASPD ===
{| class="wikitable"; style="width:100%;"
{|
|- style="vertical-align:top;"
| style="padding:0;" |
{| class="wikitablec"
! Equip !! Attack Speed !! From [[Swordman]]
|-
| {{rh}} | [[Bare Handed]]
| '''156''' || '''0'''
|-
| {{rh}} | [[Shield]]
| -5 || 0
|-
| {{rh}} | [[Dagger]]
| -9 || style="color:red;" | −2
|-
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
| -5 || style="color:blue;" | +2
|-
| {{rh}} | [[Two Handed Sword|Sword]] (Two Handed)
| -12 || style="color:blue;" | +2
|-
|-
! style="width:215px;"| Skill !! Beschreibung !!style="width:90px;"| Base Level !!style="width:120px;"| Quest !!style="width:90px;"| Level !!style="width:85px;"| Typ
| {{rh}} | [[Axe]] (One Handed)
| -10 || style="color:blue;" | +5
|-
|-
| [[File:Berserk.png|Berserk]]&nbsp; Berserk
| {{rh}} | [[Axe]] (Two Handed)
|| Erhöht die ATK um 32%, aber verringert DEF um 55%, wenn HP unter 25% fällt. ||style="text-align: center;"| 30 || Berserk ||style="text-align: center;"| 1 ||style="background:#DDDEFF; text-align: center;"| Passiv
| -15 || style="color:blue;" | +5
|-
|-
| [[File:Fatal_Blow.png|Fatal Blow]]&nbsp; Fatal Blow
| {{rh}} | [[Mace]]
|| Ermöglicht es dem Skill Bash (Level 6~10), Ziele zufällig zu betäuben. ||style="text-align: center;"| 30 || Fatal Blow ||style="text-align: center;"| 1 ||style="background:#DDDEFF; text-align: center;"| Passiv
| -5 || style="color:blue;" | +5
|-
|-
| [[File:HP_Recovery_While_Moving.png|HP Recovery While Moving]]&nbsp; HP Recovery While Moving
| {{rh}} | [[Spear]] (One Handed)
|| Ermöglicht HP Recovery auch während der Bewegung. ||style="text-align: center;"| 30 || HP Recovery While Moving ||style="text-align: center;"| 1 ||style="background:#DDDEFF; text-align: center;"| Passiv
| -15 || style="color:blue;" | +2
|-
|-
| {{rh}} | [[Spear]] (Two Handed)
| -25 || 0
|}
|}
 
| style="padding:0;" |
{| class="wikitablec"
! [[ASPD Potion]]s !! Usable
|-
! {{Item List |id=645 |item=Concentration}}
| style="color:green;" | &#x2714;
|-
! {{Item List |id=656 |item=Awakening}}
| style="color:green;" | &#x2714;
|-
|-
! {{Item List |id=657 |item=Berserk}}
| style="color:green;" | &#x2714;
|}
|}
|}
<br>
 
[[Jobs und Job-Klassen]]
==External Links==
</center>
 
{{Navbox Knight}}
{{Navbox Classes}}

Version vom 24. Juli 2022, 19:33 Uhr

Vorlage:Infobox Job


Overview


The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Change Guide

See Knight Job Change Guide for detailed information.

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item collection
  • A written test
  • Battle test
  • Word association quiz
  • A test of self control
  • Personality quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry (Prontera xx, yy).

Builds

Hybrid

  • STR: 70-90
  • AGI: 60-90
  • VIT: 60-90
  • INT: 1
  • DEX: 40-60
  • LUK: 1-20

Weapon: Spears, One Handed Swords, or Two Handed Swords

These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.

Every Knight should have medium to medium high VIT for surviving against mobs (flee is reduced once more than one monster attacks the player). However, even for pure VIT / AoE builds, AGI is also helpful for less delay between each Bowling Bash cast.

SVD

  • STR: 70-90
  • AGI: 1-40
  • VIT: 80-99
  • INT: 1-30
  • DEX: 40-60
  • LUK: 1-20

Weapon: Spears, One Handed Swords, or Two Handed Swords

SVD Knights (STR/VIT/DEX) are a classic, effective Knight build that is still one of the most useful builds. An SVD Knight is great for AoE leveling with Bowling Bash or Brandish Spear (Spear weapon only). In single target situations, the SVD Knight is especially effective on Large sized monsters utilizing Pierce.

INT is a variable stat, and generally Knights do not rely on SP regen and instead use Equipment or Cards that can leech SP back, like Earth Deleter Card. AGI is not for defense when being attacked by multiple monsters (due to the FLEE penalty) and its main purpose is to use Bowling Bash or Pierce at a faster rate because of the ASPD.

AGI Two-Hand Sword

  • STR: 70-90
  • AGI: 80-99
  • VIT: 40+
  • INT: 1
  • DEX: 40-60
  • LUK: 1-20

Weapons: Elemental Two Handed Swords or Carded Two Handed Swords

AGI Knights is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters with Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they still have the option of using Bowling Bash.

Tactics

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

Vorlage:Item List

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Spear is a good weapon and generally a good choice for a Knight and their future classes' use, but some may opt for the Two Handed Sword for cheaper single target leveling with Two Hand Quicken.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Rune Knight Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Class Data

Skills

See Swordman Skills for first class skills.
See Skill Reset for information about free skill resets.
Skill Description Levels Type
Vorlage:Skill List Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. 10 Offensive
Vorlage:Skill List Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. 10 Offensive
Vorlage:Skill List At maximum level removes the 50% ASPD penalty when riding a PecoPeco. 5 Passive
Vorlage:Skill List Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active
Vorlage:Skill List Enables Knights or Crusaders to ride a Peco Peco. 1 Passive
Vorlage:Skill List Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 10 Offensive
Vorlage:Skill List Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 Offensive
Vorlage:Skill List Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive
Vorlage:Skill List Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive
Vorlage:Skill List Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. 10 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Vorlage:Skill List Ranged attack: Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest

Soul Link

Knight Spirit enables use of

Skill Description Levels Type
Vorlage:Skill List Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive

Job Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 4 10 15 21 27 33 46 47    
AGI 13 38                
VIT 1 3 8 12 17 18 23 29 36 43
INT                    
DEX 5 20 31 40 48 49        
LUK 5 20 28 37            

ASPD

Equip Attack Speed From Swordman
Vorlage:Rh | Bare Handed 156 0
Vorlage:Rh | Shield -5 0
Vorlage:Rh | Dagger -9 −2
Vorlage:Rh | Sword (One Handed) -5 +2
Vorlage:Rh | Sword (Two Handed) -12 +2
Vorlage:Rh | Axe (One Handed) -10 +5
Vorlage:Rh | Axe (Two Handed) -15 +5
Vorlage:Rh | Mace -5 +5
Vorlage:Rh | Spear (One Handed) -15 +2
Vorlage:Rh | Spear (Two Handed) -25 0
ASPD Potions Usable
Vorlage:Item List
Vorlage:Item List
Vorlage:Item List

External Links

Vorlage:Navbox Knight Vorlage:Navbox Classes