Epic Module
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Automatic Modul
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Verzauberung
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Effect
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Ausrüstung
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Max Anzahl
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 Automatic Modul (Dragonic Breath)
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 Automatic Modul (Dragonic Breath)
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- Erhöht den Schaden von Dragon Breath und Dragon Breath - Water um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von Dragon Breath und Dragon Breath - Water um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von Dragon Breath und Dragon Breath - Water um weitere 7%.
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Automatic Armor Type A [1]
Automatic Armor Type B [1]
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2
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 Automatic Modul (Wave Break)
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 Automatic Modul (Wave Break)
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- Erhöht den Schaden von Sonic Wave und Ignition Break um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von Sonic Wave und Ignition Break um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von Sonic Wave um weitere 7%.
- Reduziert die Abklingzeit von Ignition Break um 0.25 Sekunden.
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 Automatic Modul (Hundred Spiral)
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 Automatic Modul (Hundred Spiral)
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- Erhöht den Schaden von Spiral Pierce und Hundred Spear um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von Spiral Pierce und Hundred Spear um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von Spiral Pierce um weitere 7%.
- Reduziert die Abklingzeit von Hundred Spear um 0.25 Sekunden.
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 Automatic Modul (Drive Press)
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 Automatic Modul (Drive Press)
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- Increases Earth Drive and Shield Press damage by 15%.
- [Refinelevel >= 9]
- Increases Earth Drive and Shield Press damage by additional 3%.
- [Refinelevel >= 11]
- Increases Earth Drive and Shield Press damage by additional 7%.
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 Automatic Modul (Vanishing Cannon)
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 Automatic Modul (Vanishing Cannon)
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- Increases Banishing Point and Cannon Spear damage by 15%.
- [Refinelevel >= 9]
- Increases Banishing Point and Cannon Spear damage by additional 3%.
- [Refinelevel >= 11]
- Increases Banishing Point and Cannon Spear damage by additional 7%.
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 Automatic Modul (Genesis Pressure)
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 Automatic Modul (Genesis Pressure)
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- Increases Pressure and Ray of Genesis damage by 15%.
- [Refinelevel >= 9]
- Increases Pressure and Ray of Genesis damage by additional 3%.
- [Refinelevel >= 11]
- Increases Pressure and Ray of Genesis damage by additional 7%.
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 Automatic Modul (Boost Cannon)
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 Automatic Modul (Boost Cannon)
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- Increases Knuckle Boost and Arm Cannon damage by 15%.
- [Refinelevel >= 9]
- Increases Knuckle Boost and Arm Cannon damage by additional 3%.
- [Refinelevel >= 11]
- Increases Knuckle Boost and Arm Cannon damage by additional 7%.
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 Automatic Modul (Cold Flare)
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 Automatic Modul (Cold Flare)
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- Increases Cold Slower and Flame Launcher damage by 15%.
- [Refinelevel >= 9]
- Increases Cold Slower and Flame Launcher damage by additional 3%.
- [Refinelevel >= 11]
- Increases Cold Slower and Flame Launcher damage by additional 7%.
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 Automatic Modul (Tornado Swing)
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 Automatic Modul (Tornado Swing)
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- Increases Axe Tornado and Power Swing damage by 15%.
- [Refinelevel >= 9]
- Increases Axe Tornado and Power Swing damage by additional 3%.
- [Refinelevel >= 11]
- Increases Axe Tornado and Power Swing damage by additional 7%.
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 Automatic Modul (Cannon Tornado)
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 Automatic Modul (Cannon Tornado)
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- Increases Cart Cannon and Cart Tornado damage by 15%.
- [Refinelevel >= 9]
- Increases Cart Cannon and Cart Tornado damage by additional 3%.
- [Refinelevel >= 11]
- Increases Cart Cannon and Cart Tornado damage by additional 7%.
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 Automatic Modul (Crazy Mandragora)
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 Automatic Modul (Crazy Mandragora)
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- Increases Crazy Weed damage by 15%.
- Reduces cooldown of Howling of Mandragora by 0.3 seconds.
- [Refinelevel >= 9]
- Increases Crazy Weed damage by additional 3%.
- Reduces cooldown of Howling of Mandragora by additional 0.3 seconds.
- [Refinelevel >= 11]
- Increases Crazy Weed damage by additional 7%.
- Reduces cooldown of Howling of Mandragora by additional 0.4 seconds.
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 Automatic Modul (Acid Explosion)
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 Automatic Modul (Acid Explosion)
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- Increases Acid Demonstration and Spore Explosion damage by 15%.
- [Refinelevel >= 9]
- Increases Acid Demonstration and Spore Explosion damage by additional 3%.
- [Refinelevel >= 11]
- Increases Acid Demonstration and Spore Explosion damage by additional 7%.
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 Automatic Modul (Sonic Impact)
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 Automatic Modul (Sonic Impact)
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- Increases Sonic Blow and Cross Impact damage by 15%.
- [Refinelevel >= 9]
- Increases Sonic Blow and Cross Impact damage by additional 3%.
- [Refinelevel >= 11]
- Increases Sonic Blow and Cross Impact damage by additional 7%.
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 Automatic Modul (Cutter Slasher)
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 Automatic Modul (Cutter Slasher)
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- Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
- [Refinelevel >= 9]
- Increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%.
- [Refinelevel >= 11]
- Increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%.
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 Automatic Modul (Berserk Slash)
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 Automatic Modul (Berserk Slash)
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- Increases Soul Destroyer and Counter Slash damage by 15%.
- [Refinelevel >= 9]
- Increases Soul Destroyer and Counter Slash damage by additional 3%.
- [Refinelevel >= 11]
- Increases Soul Destroyer and Counter Slash damage by additional 7%.
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 Automatic Modul (Fatal Raid)
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 Automatic Modul (Fatal Raid)
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- Increases Fatal Menace and Raid damage by 15%.
- [Refinelevel >= 9]
- Increases Fatal Menace and Raid damage by additional 3%.
- [Refinelevel >= 11]
- Increases Fatal Menace and Raid damage by additional 7%.
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 Automatic Modul (Shadow Spell)
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 Automatic Modul (Shadow Spell)
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- Increases all property magical damage by 15%.
- [Refinelevel >= 9]
- Increases all property magical damage by 3%.
- [Refinelevel >= 11]
- Increases all property magical damage by 7%.
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 Automatic Modul (Angle Shot)
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 Automatic Modul (Angle Shot)
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- Increases Triangle Shot damage by 15%.
- Increases long ranged physical damage by 10%.
- [Refinelevel >= 9]
- Increases Triangle Shot damage by additional 3%.
- [Refinelevel >= 11]
- Increases Triangle Shot damage by additional 7%.
- Increases long ranged physical damage by additional 5%.
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 Automatic Modul (Crimson Strain)
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 Automatic Modul (Crimson Strain)
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- Increases Crimson Rock and Earth Strain damage by 15%.
- [Refinelevel >= 9]
- Increases Crimson Rock and Earth Strain damage by additional 3%.
- [Refinelevel >= 11]
- Increases Crimson Rock and Earth Strain damage by additional 7%.
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 Automatic Modul (Jack Lightning)
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 Automatic Modul (Jack Lightning)
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- Increases Jack Frost}} and Chain Lightning damage by 15%.
- [Refinelevel >= 9]
- Increases Jack Frost}} and Chain Lightning damage by additional 3%.
- [Refinelevel >= 11]
- Increases Jack Frost}} and Chain Lightning damage by additional 7%.
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 Automatic Modul (Comet Vortex)
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 Automatic Modul (Comet Vortex)
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- Increases Comet}} and Tetra Vortex damage by 15%.
- [Refinelevel >= 9]
- Increases Comet}} and Tetra Vortex damage by additional 3%.
- [Refinelevel >= 11]
- Increases Comet}} and Tetra Vortex damage by additional 7%.
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 Automatic Modul (Double Bolt)
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 Automatic Modul (Double Bolt)
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- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
- [Refinelevel >= 9]
- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
- [Refinelevel >= 11]
- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
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 Automatic Modul (Warm Wave)
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 Automatic Modul (Warm Wave)
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- Increases Psychic Wave damage by 15%.
- Reduces cooldown of Warmer by 1 second.
- [Refinelevel >= 9]
- Increases Psychic Wave damage by additional 3%.
- Reduces cooldown of Warmer by additional 2 seconds.
- [Refinelevel >= 11]
- Increases Psychic Wave damage by additional 7%.
- Reduces cooldown of Warmer by additional 4 seconds.
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 Automatic Modul (Diamond Grave)
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 Automatic Modul (Diamond Grave)
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- Increases Diamond Dust and Earth Grave damage by 15%.
- [Refinelevel >= 9]
- Increases Diamond Dust and Earth Grave damage by additional 3%.
- [Refinelevel >= 11]
- Increases Diamond Dust and Earth Grave damage by additional 7%.
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 Automatic Modul (Magnus Ramus)
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 Automatic Modul (Magnus Ramus)
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- Increases Magnum Exorcismus and Adoramus damage by 15%.
- [Refinelevel >= 9]
- Increases Magnum Exorcismus and Adoramus damage by additional 3%.
- [Refinelevel >= 11]
- Increases Magnum Exorcismus and Adoramus damage by additional 7%.
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 Automatic Modul (Holy Judex)
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 Automatic Modul (Holy Judex)
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- Increases Holy Light and Judex damage by 15%.
- [Refinelevel >= 9]
- Increases Holy Light and Judex damage by additional 3%.
- [Refinelevel >= 11]
- Increases Holy Light and Judex damage by additional 7%.
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 Automatic Modul (Duple Lica)
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 Automatic Modul (Duple Lica)
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- Increases Duple Light damage by 15%.
- Reduces cooldown of Basilica by 2 seconds.
- [Refinelevel >= 9]
- Increases Duple Light damage by additional 3%.
- Reduces cooldown of Basilica by additional 3 seconds.
- [Refinelevel >= 11]
- Increases Duple Light damage by additional 7%.
- Reduces cooldown of Basilica by additional 5 seconds.
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 Automatic Modul (Tiger Empire)
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 Automatic Modul (Tiger Empire)
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- Increases Tiger Cannon and Fallen Empire by 15%.
- [Refinelevel >= 9]
- Increases Tiger Cannon and Fallen Empire damage by additional 3%.
- [Refinelevel >= 11]
- Increases Tiger Cannon and Fallen Empire damage by additional 7%.
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 Automatic Modul (Rampage Arrow)
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 Automatic Modul (Rampage Arrow)
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- Increases Rampage Blast and Knuckle Arrow damage by 15%.
- [Refinelevel >= 9]
- Increases Rampage Blast and Knuckle Arrow damage by additional 3%.
- [Refinelevel >= 11]
- Increases Rampage Blast and Knuckle Arrow damage by additional 7%.
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 Automatic Modul (Raging Combo)
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 Automatic Modul (Raging Combo)
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- Increases Combo Finish and Chain Crush Combo damage by 15%.
- [Refinelevel >= 9]
- Increases Combo Finish and Chain Crush Combo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Combo Finish and Chain Crush Combo damage by additional 7%.
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 Automatic Modul (Cluster)
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 Automatic Modul (Cluster)
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- Increases Cluster Bomb damage by 15%.
- [Refinelevel >= 9]
- Increases Cluster Bomb damage by additional 3%.
- [Refinelevel >= 11]
- Increases Cluster Bomb damage by additional 7%.
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 Automatic Modul (Breeze Shooting)
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 Automatic Modul (Breeze Shooting)
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- Increases Sharp Shooting damage by 15%.
- Increases critical damage by 10%.
- [Refinelevel >= 9]
- Increases Sharp Shooting damage by additional 3%.
- [Refinelevel >= 11]
- Increases Sharp Shooting damage by additional 7%.
- Increases critical damage by additional 5%.
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 Automatic Modul (Aimed Storm)
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 Automatic Modul (Aimed Storm)
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- Increases Aimed Bolt and Arrow Storm damage by 15%.
- [Refinelevel >= 9]
- Increases Aimed Bolt and Arrow Storm damage by additional 3%.
- [Refinelevel >= 11]
- Increases Aimed Bolt and Arrow Storm damage by additional 7%.
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 Automatic Modul (Metal Echo)
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 Automatic Modul (Metal Echo)
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- Increases Metallic Sound and Great Echo damage by 15%.
- [Refinelevel >= 9]
- Increases Metallic Sound and Great Echo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Metallic Sound and Great Echo damage by additional 7%.
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 Automatic Modul (Reverberation)
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 Automatic Modul (Reverberation)
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- Increases Reverberation damage by 15%.
- [Refinelevel >= 9]
- Increases Reverberation damage by additional 3%.
- [Refinelevel >= 11]
- Increases Reverberation damage by additional 7%.
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 Automatic Modul (Vulcan Severe)
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 Automatic Modul (Vulcan Severe)
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- Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
- [Refinelevel >= 9]
- Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
- [Refinelevel >= 11]
- Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
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 Automatic Modul (Prominence Burst)
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 Automatic Modul (Prominence Burst)
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- Increases Prominence Kick and Solar Burst damage by 15%.
- [Refinelevel >= 9]
- Increases Prominence Kick and Solar Burst damage by additional 3%.
- [Refinelevel >= 11]
- Increases Prominence Kick and Solar Burst damage by additional 7%.
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 Automatic Modul (Moon Kick)
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 Automatic Modul (Moon Kick)
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- Increases New Moon Kick and Full Moon Kick damage by 15%.
- [Refinelevel >= 9]
- Increases New Moon Kick and Full Moon Kick damage by additional 3%.
- [Refinelevel >= 11]
- Increases New Moon Kick and Full Moon Kick damage by additional 7%
- Increases critical damage by 5%.
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 Automatic Modul (Flash Falling)
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 Automatic Modul (Flash Falling)
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- Increases Flashing Kick and Falling Star damage by 15%.
- [Refinelevel >= 9]
- Increases Flashing Kick and Falling Star damage by additional 3%.
- [Refinelevel >= 11]
- Increases Flashing Kick and Falling Star damage by additional 7%.
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 Automatic Modul (Eswhoo)
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 Automatic Modul (Eswhoo)
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- Increases Esma and Eswhoo damage by 15%.
- [Refinelevel >= 9]
- Increases Esma and Eswhoo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Esma and Eswhoo damage by additional 7%.
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 Automatic Modul (Espa)
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 Automatic Modul (Espa)
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- Increases Espa damage by 15%.
- [Refinelevel >= 9]
- Increases Espa damage by additional 3%.
- [Refinelevel >= 11]
- Increases Espa damage by additional 7%.
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 Automatic Modul (Curse Explosion)
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 Automatic Modul (Curse Explosion)
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- Increases Curse Explosion damage by 15%.
- [Refinelevel >= 9]
- Increases Curse Explosion damage by additional 3%.
- [Refinelevel >= 11]
- Increases Curse Explosion damage by additional 7%.
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 Automatic Modul (Des Hammer Dance)
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 Automatic Modul (Des Hammer Dance)
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- Increases Desperado, Fire Dance and Hammer of God damage by 15%.
- [Refinelevel >= 9]
- Increases Desperado, Fire Dance and Hammer of God by additional 3%.
- [Refinelevel >= 11]
- Increases Desperado, Fire Dance and Hammer of God by additional 7%.
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 Automatic Modul (Fire Howling Tail)
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 Automatic Modul (Fire Howling Tail)
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- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Storm Buster Trip)
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 Automatic Modul (Storm Buster Trip)
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- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Flame Ice Wind)
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 Automatic Modul (Flame Ice Wind)
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- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Cross Slash)
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 Automatic Modul (Cross Slash)
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- Increases Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Exploding Flake Wind)
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 Automatic Modul (Exploding Flake Wind)
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- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info, Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Power of Sea)
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 Automatic Modul (Power of Sea)
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- Reduces cooldown of Vorlage:Skill Info and Vorlage:Skill Info by 0.5 seconds.
- [Refinelevel >= 9]
- Reduces cooldown of Vorlage:Skill Info and Vorlage:Skill Info by additional 1 second.
- [Refinelevel >= 11]
- Reduces cooldown of Vorlage:Skill Info and Vorlage:Skill Info by additional 1.5 seconds.
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 Automatic Modul (Power of Land)
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 Automatic Modul (Power of Land)
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- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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 Automatic Modul (Power of Life)
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 Automatic Modul (Power of Life)
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- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by 15%.
- [Refinelevel >= 9]
- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by additional 3%.
- [Refinelevel >= 11]
- Increases Vorlage:Skill Info and Vorlage:Skill Info damage by additional 7%.
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