Epic Module
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Automatic Modul
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Verzauberung
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Effect
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Ausrüstung
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Max Anzahl
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 Automatic Modul (Dragonic Breath)
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 Automatic Modul (Dragonic Breath)
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- Erhöht den Schaden von 'Dragon Breath' und 'Dragon Breath - Water' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Dragon Breath' und 'Dragon Breath - Water' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Dragon Breath' und 'Dragon Breath - Water' um weitere 7%.
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Automatic Armor Type A [1]
Automatic Armor Type B [1]
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2
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 Automatic Modul (Wave Break)
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 Automatic Modul (Wave Break)
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- Erhöht den Schaden von 'Sonic Wave' und 'Ignition Break' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Sonic Wave' und 'Ignition Break' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Sonic Wave' um weitere 7%.
- Reduziert die Abklingzeit von 'Ignition Break' um 0.25 Sekunden.
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 Automatic Modul (Hundred Spiral)
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 Automatic Modul (Hundred Spiral)
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- Erhöht den Schaden von 'Spiral Pierce' und 'Hundred Spear' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Spiral Pierce' und 'Hundred Spear' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Spiral Pierce' um weitere 7%.
- Reduziert die Abklingzeit von 'Hundred Spear' um 0.25 Sekunden.
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 Automatic Modul (Drive Press)
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 Automatic Modul (Drive Press)
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- Erhöht den Schaden von 'Earth Drive' und 'Shield Press' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Earth Drive' und 'Shield Press' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Earth Drive' und 'Shield Press' um weitere 7%.
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 Automatic Modul (Vanishing Cannon)
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 Automatic Modul (Vanishing Cannon)
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- Erhöht den Schaden von 'Banishing Point' und 'Cannon Spear' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Banishing Point' und 'Cannon Spear' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Banishing Point' und 'Cannon Spear' um weitere 7%.
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 Automatic Modul (Genesis Pressure)
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 Automatic Modul (Genesis Pressure)
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- Erhöht den Schaden von 'Pressure' und 'Ray of Genesis' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Pressure' und 'Ray of Genesis' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Pressure' und 'Ray of Genesis' um weitere 7%.
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 Automatic Modul (Boost Cannon)
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 Automatic Modul (Boost Cannon)
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- Erhöht den Schaden von 'Knuckle Boost' und 'Arm Cannon' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Knuckle Boost' und 'Arm Cannon' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Knuckle Boost' und 'Arm Cannon' um weitere 7%.
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 Automatic Modul (Cold Flare)
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 Automatic Modul (Cold Flare)
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- Erhöht den Schaden von 'Cold Slower' und 'Flame Launcher' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Cold Slower' und 'Flame Launcher' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Cold Slower' und 'Flame Launcher' um weitere 7%.
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 Automatic Modul (Tornado Swing)
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 Automatic Modul (Tornado Swing)
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- Erhöht den Schaden von 'Axe Tornado' und 'Power Swing' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Axe Tornado' und 'Power Swing' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Axe Tornado' und 'Power Swing' um weitere 7%.
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 Automatic Modul (Cannon Tornado)
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 Automatic Modul (Cannon Tornado)
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- Erhöht den Schaden von 'Cart Cannon' und 'Cart Tornado' um 15%.
- [Refinelevel >= 9]
- Increases 'Cart Cannon' und 'Cart Tornado' um weitere 3%.
- [Refinelevel >= 11]
- Increases 'Cart Cannon' und 'Cart Tornado' um weitere 7%.
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 Automatic Modul (Crazy Mandragora)
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 Automatic Modul (Crazy Mandragora)
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- Increases 'Crazy Weed' damage by 15%.
- Reduces cooldown of 'Howling of Mandragora' by 0.3 seconds.
- [Refinelevel >= 9]
- Increases 'Crazy Weed' damage by additional 3%.
- Reduces cooldown of 'Howling of Mandragora' by additional 0.3 seconds.
- [Refinelevel >= 11]
- Increases 'Crazy Weed' damage by additional 7%.
- Reduces cooldown of 'Howling of Mandragora' by additional 0.4 seconds.
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 Automatic Modul (Acid Explosion)
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 Automatic Modul (Acid Explosion)
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- Erhöht den Schaden von 'Acid Demonstration' und 'Spore Explosion' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Acid Demonstration' und 'Spore Explosion' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Acid Demonstration' und 'Spore Explosion' um weitere 7%.
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 Automatic Modul (Sonic Impact)
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 Automatic Modul (Sonic Impact)
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- Erhöht den Schaden von 'Sonic Blow' und 'Cross Impact' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Sonic Blow' und 'Cross Impact' um weiterel 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Sonic Blow' und 'Cross Impact' um weitere 7%.
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 Automatic Modul (Cutter Slasher)
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 Automatic Modul (Cutter Slasher)
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- Erhöht den Schaden von 'Rolling Cutter' und 'Cross Ripper Slasher' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Rolling Cutter' und 'Cross Ripper Slasher' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Rolling Cutter' und 'Cross Ripper Slasher' um weitere 7%.
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 Automatic Modul (Berserk Slash)
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 Automatic Modul (Berserk Slash)
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- Erhöht den Schaden von 'Soul Destroyer' und 'Counter Slash' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Soul Destroyer' und 'Counter Slash' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Soul Destroyer' und 'Counter Slash' um weitere 7%.
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 Automatic Modul (Fatal Raid)
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 Automatic Modul (Fatal Raid)
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- Erhöht den Schaden von 'Fatal Menace' und 'Raid' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Fatal Menace' und 'Raid' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Fatal Menace' und 'Raid' um weitere 7%.
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 Automatic Modul (Shadow Spell)
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 Automatic Modul (Shadow Spell)
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- Increases all property magical damage by 15%.
- [Refinelevel >= 9]
- Increases all property magical damage by 3%.
- [Refinelevel >= 11]
- Increases all property magical damage by 7%.
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 Automatic Modul (Angle Shot)
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 Automatic Modul (Angle Shot)
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- Erhöht den Schaden von 'Triangle Shot' um 15%.
- Increases long ranged physical damage by 10%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Triangle Shot' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Triangle Shot' um weitere 7%.
- Increases long ranged physical damage by additional 5%.
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 Automatic Modul (Crimson Strain)
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 Automatic Modul (Crimson Strain)
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- Erhöht den Schaden von 'Crimson Rock' und 'Earth Strain' um 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Crimson Rock' und 'Earth Strain' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Crimson Rock' und 'Earth Strain' um weitere 7%.
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 Automatic Modul (Jack Lightning)
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 Automatic Modul (Jack Lightning)
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- Erhöht den Schaden von 'Jack Frost' und 'Chain Lightning' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Jack Frost' und 'Chain Lightning' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Jack Frost' und 'Chain Lightning' um weitere 7%.
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 Automatic Modul (Comet Vortex)
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 Automatic Modul (Comet Vortex)
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- Erhöht den Schaden von 'Comet' und 'Tetra Vortex' um by 15%.
- [Refinelevel >= 9]
- Erhöht den Schaden von 'Comet' und 'Tetra Vortex' um weitere 3%.
- [Refinelevel >= 11]
- Erhöht den Schaden von 'Comet' und 'Tetra Vortex' um weitere 7%.
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 Automatic Modul (Double Bolt)
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 Automatic Modul (Double Bolt)
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- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
- [Refinelevel >= 9]
- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
- [Refinelevel >= 11]
- Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
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 Automatic Modul (Warm Wave)
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 Automatic Modul (Warm Wave)
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- Increases Psychic Wave damage by 15%.
- Reduces cooldown of Warmer by 1 second.
- [Refinelevel >= 9]
- Increases Psychic Wave damage by additional 3%.
- Reduces cooldown of Warmer by additional 2 seconds.
- [Refinelevel >= 11]
- Increases Psychic Wave damage by additional 7%.
- Reduces cooldown of Warmer by additional 4 seconds.
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 Automatic Modul (Diamond Grave)
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 Automatic Modul (Diamond Grave)
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- Increases Diamond Dust and Earth Grave damage by 15%.
- [Refinelevel >= 9]
- Increases Diamond Dust and Earth Grave damage by additional 3%.
- [Refinelevel >= 11]
- Increases Diamond Dust and Earth Grave damage by additional 7%.
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 Automatic Modul (Magnus Ramus)
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 Automatic Modul (Magnus Ramus)
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- Increases Magnum Exorcismus and Adoramus damage by 15%.
- [Refinelevel >= 9]
- Increases Magnum Exorcismus and Adoramus damage by additional 3%.
- [Refinelevel >= 11]
- Increases Magnum Exorcismus and Adoramus damage by additional 7%.
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 Automatic Modul (Holy Judex)
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 Automatic Modul (Holy Judex)
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- Increases Holy Light and Judex damage by 15%.
- [Refinelevel >= 9]
- Increases Holy Light and Judex damage by additional 3%.
- [Refinelevel >= 11]
- Increases Holy Light and Judex damage by additional 7%.
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 Automatic Modul (Duple Lica)
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 Automatic Modul (Duple Lica)
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- Increases Duple Light damage by 15%.
- Reduces cooldown of Basilica by 2 seconds.
- [Refinelevel >= 9]
- Increases Duple Light damage by additional 3%.
- Reduces cooldown of Basilica by additional 3 seconds.
- [Refinelevel >= 11]
- Increases Duple Light damage by additional 7%.
- Reduces cooldown of Basilica by additional 5 seconds.
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 Automatic Modul (Tiger Empire)
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 Automatic Modul (Tiger Empire)
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- Increases Tiger Cannon and Fallen Empire by 15%.
- [Refinelevel >= 9]
- Increases Tiger Cannon and Fallen Empire damage by additional 3%.
- [Refinelevel >= 11]
- Increases Tiger Cannon and Fallen Empire damage by additional 7%.
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 Automatic Modul (Rampage Arrow)
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 Automatic Modul (Rampage Arrow)
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- Increases Rampage Blast and Knuckle Arrow damage by 15%.
- [Refinelevel >= 9]
- Increases Rampage Blast and Knuckle Arrow damage by additional 3%.
- [Refinelevel >= 11]
- Increases Rampage Blast and Knuckle Arrow damage by additional 7%.
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 Automatic Modul (Raging Combo)
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 Automatic Modul (Raging Combo)
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- Increases Combo Finish and Chain Crush Combo damage by 15%.
- [Refinelevel >= 9]
- Increases Combo Finish and Chain Crush Combo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Combo Finish and Chain Crush Combo damage by additional 7%.
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 Automatic Modul (Cluster)
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 Automatic Modul (Cluster)
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- Increases Cluster Bomb damage by 15%.
- [Refinelevel >= 9]
- Increases Cluster Bomb damage by additional 3%.
- [Refinelevel >= 11]
- Increases Cluster Bomb damage by additional 7%.
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 Automatic Modul (Breeze Shooting)
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 Automatic Modul (Breeze Shooting)
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- Increases Sharp Shooting damage by 15%.
- Increases critical damage by 10%.
- [Refinelevel >= 9]
- Increases Sharp Shooting damage by additional 3%.
- [Refinelevel >= 11]
- Increases Sharp Shooting damage by additional 7%.
- Increases critical damage by additional 5%.
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 Automatic Modul (Aimed Storm)
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 Automatic Modul (Aimed Storm)
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- Increases Aimed Bolt and Arrow Storm damage by 15%.
- [Refinelevel >= 9]
- Increases Aimed Bolt and Arrow Storm damage by additional 3%.
- [Refinelevel >= 11]
- Increases Aimed Bolt and Arrow Storm damage by additional 7%.
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 Automatic Modul (Metal Echo)
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 Automatic Modul (Metal Echo)
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- Increases Metallic Sound and Great Echo damage by 15%.
- [Refinelevel >= 9]
- Increases Metallic Sound and Great Echo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Metallic Sound and Great Echo damage by additional 7%.
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 Automatic Modul (Reverberation)
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 Automatic Modul (Reverberation)
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- Increases Reverberation damage by 15%.
- [Refinelevel >= 9]
- Increases Reverberation damage by additional 3%.
- [Refinelevel >= 11]
- Increases Reverberation damage by additional 7%.
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 Automatic Modul (Vulcan Severe)
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 Automatic Modul (Vulcan Severe)
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- Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
- [Refinelevel >= 9]
- Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
- [Refinelevel >= 11]
- Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
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 Automatic Modul (Prominence Burst)
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 Automatic Modul (Prominence Burst)
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- Increases Prominence Kick and Solar Burst damage by 15%.
- [Refinelevel >= 9]
- Increases Prominence Kick and Solar Burst damage by additional 3%.
- [Refinelevel >= 11]
- Increases Prominence Kick and Solar Burst damage by additional 7%.
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 Automatic Modul (Moon Kick)
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 Automatic Modul (Moon Kick)
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- Increases New Moon Kick and Full Moon Kick damage by 15%.
- [Refinelevel >= 9]
- Increases New Moon Kick and Full Moon Kick damage by additional 3%.
- [Refinelevel >= 11]
- Increases New Moon Kick and Full Moon Kick damage by additional 7%
- Increases critical damage by 5%.
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 Automatic Modul (Flash Falling)
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 Automatic Modul (Flash Falling)
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- Increases Flashing Kick and Falling Star damage by 15%.
- [Refinelevel >= 9]
- Increases Flashing Kick and Falling Star damage by additional 3%.
- [Refinelevel >= 11]
- Increases Flashing Kick and Falling Star damage by additional 7%.
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 Automatic Modul (Eswhoo)
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 Automatic Modul (Eswhoo)
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- Increases Esma and Eswhoo damage by 15%.
- [Refinelevel >= 9]
- Increases Esma and Eswhoo damage by additional 3%.
- [Refinelevel >= 11]
- Increases Esma and Eswhoo damage by additional 7%.
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 Automatic Modul (Espa)
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 Automatic Modul (Espa)
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- Increases Espa damage by 15%.
- [Refinelevel >= 9]
- Increases Espa damage by additional 3%.
- [Refinelevel >= 11]
- Increases Espa damage by additional 7%.
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 Automatic Modul (Curse Explosion)
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 Automatic Modul (Curse Explosion)
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- Increases Curse Explosion damage by 15%.
- [Refinelevel >= 9]
- Increases Curse Explosion damage by additional 3%.
- [Refinelevel >= 11]
- Increases Curse Explosion damage by additional 7%.
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 Automatic Modul (Des Hammer Dance)
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 Automatic Modul (Des Hammer Dance)
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- Increases Desperado, Fire Dance and Hammer of God damage by 15%.
- [Refinelevel >= 9]
- Increases Desperado, Fire Dance and Hammer of God by additional 3%.
- [Refinelevel >= 11]
- Increases Desperado, Fire Dance and Hammer of God by additional 7%.
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 Automatic Modul (Fire Howling Tail)
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 Automatic Modul (Fire Howling Tail)
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- Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
- [Refinelevel >= 9]
- Increases Fire Rain, Howling Mine and =Dragon Tail damage by additional 3%.
- [Refinelevel >= 11]
- Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
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 Automatic Modul (Storm Buster Trip)
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 Automatic Modul (Storm Buster Trip)
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- Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%.
- [Refinelevel >= 9]
- Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%.
- [Refinelevel >= 11]
- Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%.
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 Automatic Modul (Flame Ice Wind)
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 Automatic Modul (Flame Ice Wind)
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- Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
- [Refinelevel >= 9]
- Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
- [Refinelevel >= 11]
- Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
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 Automatic Modul (Cross Slash)
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 Automatic Modul (Cross Slash)
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- Increases Cross Slash damage by 15%.
- [Refinelevel >= 9]
- Increases Cross Slash damage by additional 3%.
- [Refinelevel >= 11]
- Increases Cross Slash damage by additional 7%.
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 Automatic Modul (Exploding Flake Wind)
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 Automatic Modul (Exploding Flake Wind)
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- Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
- [Refinelevel >= 9]
- Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
- [Refinelevel >= 11]
- Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
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 Automatic Modul (Power of Sea)
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 Automatic Modul (Power of Sea)
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- Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
- [Refinelevel >= 9]
- Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
- [Refinelevel >= 11]
- Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
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 Automatic Modul (Power of Land)
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 Automatic Modul (Power of Land)
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- Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
- [Refinelevel >= 9]
- Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
- [Refinelevel >= 11]
- Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
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 Automatic Modul (Power of Life)
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 Automatic Modul (Power of Life)
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- Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
- [Refinelevel >= 9]
- Increases Picky Peck and Lunatic Carrot Beat damage by additional 3%.
- [Refinelevel >= 11]
- Increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.
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